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ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB camera., , and . VR Workshops, page 711-712. IEEE, (2020)Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention., , , , , and . CHI, page 1-14. ACM, (2020)From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience., , , , , , , and . CHI, page 512:1-512:14. ACM, (2021)Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task., , and . CSCW Companion, page 189-194. ACM, (2023)Designing Immersive Virtual Environments for Human Behavior Research., , and . Frontiers Virtual Real., (2021)VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design., , , , and . VR, page 1215-1216. IEEE, (2019)Exploring Interaction, Movement and Video Game Experience in an Educational VR Experience., , , , , and . CHI Extended Abstracts, page 114:1-114:6. ACM, (2023)Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality., , , and . CHI Extended Abstracts, page 209:1-209:9. ACM, (2024)The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team., and . CHI, page 877:1-877:22. ACM, (2024)Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching., , and . iLRN, page 377-380. IEEE, (2020)