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From barriers to learning in the idea garden: An empirical study., , , , , and . VL/HCC, page 59-66. IEEE, (2012)An exploration of design opportunities for "gardening" end-user programmers' ideas., , and . VL/HCC, page 35-42. IEEE, (2011)Can feature design reduce the gender gap in end-user software development environments?, , , , , , and . VL/HCC, page 149-156. IEEE Computer Society, (2008)An idea garden for end-user programmers.. CHI Extended Abstracts, page 915-918. ACM, (2012)End-user mashup programming: through the design lens., , , , and . CHI, page 1009-1018. ACM, (2010)A Debugging Perspective on End-User Mashup Programming., , , , , and . VL/HCC, page 149-156. IEEE Computer Society, (2010)Principles of a debugging-first puzzle game for computing education., , , , , , , , , and 3 other author(s). VL/HCC, page 57-64. IEEE Computer Society, (2014)End-user programmers in trouble: Can the Idea Garden help them to help themselves?, , , , , , , and . VL/HCC, page 151-158. IEEE Computer Society, (2013)End-user debugging strategies: A sensemaking perspective., , , , , and . ACM Trans. Comput. Hum. Interact., 19 (1): 5:1-5:28 (2012)The idea garden: From a qualitative evaluation toward an quantitative evaluation and generalization.. VL/HCC, page 219-220. IEEE, (2012)