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A Self-adaptive Serious Game for Eye-Hand Coordination Training.

, , , and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 385-397. Springer, (2020)

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Training data enhancements for improving colonic polyp detection using deep convolutional neural networks., , and . Artif. Intell. Medicine, (2021)An Approach for an Adaptive Visualization in a Mobile Environment., and . IDMS, volume 1309 of Lecture Notes in Computer Science, page 272-282. Springer, (1997)Combining Communication and Coordination Toward Articulation of Collaborative Activities., , and . CRIWG, volume 3198 of Lecture Notes in Computer Science, page 121-136. Springer, (2004)Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices., , , , and . SeGAH, page 1-8. IEEE, (2023)Real-Time Depth-Image-Based Rendering for 3DTV Using OpenCL., , , and . ISVC (1), volume 8887 of Lecture Notes in Computer Science, page 97-106. Springer, (2014)Collaborative Environment for Engineering Simulations with Integrated VR Visualization., , and . OTM Workshops, volume 5333 of Lecture Notes in Computer Science, page 12-13. Springer, (2008)Design de tecnologias adaptáveis para uso de profissionais da área de autismo., , and . IHC (Companion), page 17-20. ACM, (2014)Educational technology for collaborative virtual environments., , and . CSCWD, page 716-720. IEEE, (2008)Automatic Detection of 3D Steel Structures in As-built Point Clouds., , , and . ICCPR, page 147-154. ACM, (2019)A Software Architecture for an Engineering Collaborative Problem Solving Environment., , and . SEW, page 43-51. IEEE Computer Society, (2008)