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Advanced Supply Chain Information for Rule-Based Sequence Adaptions on a Mixed-Model Assembly Line with Unreliable Just-In-Sequence Deliveries., , , и . MIM, стр. 1902-1907. International Federation of Automatic Control, (2013)Interference measurement of kinect for xbox one., , и . VRST, стр. 345-346. ACM, (2016)Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality., , и . ICCHP-AAATE (1), том 13341 из Lecture Notes in Computer Science, стр. 313-320. Springer, (2022)An Accessible Environment to Integrate Blind Participants into Brainstorming Sessions - User Studies., , , и . ICCHP (2), том 9759 из Lecture Notes in Computer Science, стр. 587-593. Springer, (2016)Virtual Navigation Environment for Blind and Low Vision People., , , и . ICCHP (2), том 10897 из Lecture Notes in Computer Science, стр. 114-122. Springer, (2018)Border-SegGCN: Improving Semantic Segmentation by Refining the Border Outline using Graph Convolutional Network., , и . ICCVW, стр. 865-875. IEEE, (2021)Eye Gaze Tracking for Detecting Non-verbal Communication in Meeting Environments., , , и . VISIGRAPP (2: HUCAPP), стр. 239-246. SCITEPRESS, (2020)The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces., , и . Advances in Computer Entertainment Technology, стр. 187-193. ACM, (2004)Remote Cross-platform Instructions between MR and VR., , , , и . CW, стр. 256-259. IEEE, (2023)Multi-phase wall warner system for real walking in virtual environments., , и . 3DUI, стр. 223-224. IEEE Computer Society, (2017)