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Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms.

, , , , , , , , , and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 233-240. Springer, (2021)

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Efficient Encoding of Interactive Personalized Views Extracted from Immersive Video Content., , , , and . AltMM@MM, page 25-30. ACM, (2016)AFRESh: an adaptive framework for compression of reads and assembled sequences with random access functionality., , , and . Bioinform., 33 (10): 1464-1472 (2017)AQUa: an adaptive framework for compression of sequencing quality scores with random access functionality., , , and . Bioinform., 34 (3): 425-433 (2018)Guided Chroma Reconstruction for Screen Content Coding., , , , , , and . IEEE Trans. Circuits Syst. Video Technol., 26 (10): 1884-1892 (2016)Are we ready for Haptic Interactivity in VR? An Experimental Comparison of Different Interaction Methods in Virtual Reality Training., , , , and . QoMEX, page 294-299. IEEE, (2023)ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology., , , , , , , , and . HCI (20), volume 12781 of Lecture Notes in Computer Science, page 171-186. Springer, (2021)P-Frame Injection for Efficient Packet-Loss Repair in Ultra-Low-Latency Video Streaming., , and . VCIP, page 1-5. IEEE, (2023)Implementation-Free Forensic Watermarking for Adaptive Streaming with A/B Watermarking., , and . ICICT (1), volume 235 of Lecture Notes in Networks and Systems, page 325-339. Springer, (2021)Training Data Improvement for Image Forgery Detection using Comprint., , , , and . ICCE, page 1-2. IEEE, (2023)Haptic Interactions for Extended Reality., , , , and . ICCE, page 1-6. IEEE, (2023)