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Design for Social Interaction in Public Spaces.

, , , , and . HCI (19), volume 8528 of Lecture Notes in Computer Science, page 287-298. Springer, (2014)

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Data-Enabled-Design: A Situated Exploration of Rich Interactions., , , and . Conference on Designing Interactive Systems (Companion Volume), page 45-48. ACM, (2016)Touching the dematerialized., , , , and . Pers. Ubiquitous Comput., 20 (1): 147-164 (2016)Cooperation and Competition in the IoT Sandbox., and . CHIIoT@EWSN/EICS, volume 2996 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Experio: a Design for Novel Audience Participation in Club Settings., , , , and . NIME, page 46-49. nime.org, (2014)Design research & tangible interaction., , , , , and . TEI, page 109-115. ACM, (2007)Snap-Snap T-Shirt: Posture Awareness Through Playful and Somaesthetic Experience., , , , and . TEI, page 799-809. ACM, (2020)The enriching limitations of the physical world., , , , and . Pers. Ubiquitous Comput., 23 (1): 81-98 (2019)The reflective transformative design process., and . CHI Extended Abstracts, page 2655-2658. ACM, (2009)Co-reflection: user involvement for highly dynamic design processes., , and . CHI Extended Abstracts, page 2695-2698. ACM, (2009)Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design., , , , and . Conference on Designing Interactive Systems, page 301-311. ACM, (2016)