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Generation of virtual creatures under multidisciplinary biological premises., , , и . Artif. Life Robotics, 27 (3): 495-505 (2022)A proposed model for visual memory identification., , , и . ICCI*CC, стр. 35-42. IEEE Computer Society, (2012)A Middleware for Integrating Cognitive Architectures., , , , , , и . BIH, том 9250 из Lecture Notes in Computer Science, стр. 435-444. Springer, (2015)Sense of touch for virtual creatures., и . CogInfoCom, стр. 449-454. IEEE, (2014)Proposal for a computational model of incentive memory., , , и . Cogn. Syst. Res., (2023)A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder., , и . AIIDE, стр. 237-239. AAAI Press, (2021)Brain architecture for visual object identification., , , и . IEEE ICCI*CC, стр. 33-40. IEEE Computer Society, (2011)A Bio-Inspired Architecture of a Motor System for Virtual Creatures: Reverse Engineering of the Human Hand for the Creation of a LEGO Mindstorms(TM) Robotic Hand., , , и . CW, стр. 322-325. IEEE Computer Society, (2013)A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality., , , и . CW, стр. 406-413. IEEE Computer Society, (2010)Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments., , , и . LAPTEC, том 186 из Frontiers in Artificial Intelligence and Applications, стр. 67-84. IOS Press, (2007)