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Towards Automatic Character Skeletonization and Interactive Skin Deformation.

, , , , and . Eurographics (State of the Art Reports), page 47-61. Eurographics Association, (2007)

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Some New Challenging Research Topics in Human Animation., and . SCCG, page 12-21. IEEE Computer Society, (2001)Modelling socio-linguistic profiles in multilingual Higher Education Institutions (HEI)., , and . ITHET, page 1-8. IEEE, (2021)Semantic Human 3D Shapes Annotation for Animation., , , , , , and . SAMT (Posters and Demos), volume 233 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)Towards a Technology-Enhanced Assessment Service in Higher Education., , and . ICL (2), volume 545 of Advances in Intelligent Systems and Computing, page 453-467. Springer, (2016)A Simple Tags Categorization Framework Using Spatial Coverage to Discover Geospatial Semantics., , and . WWW (Companion Volume), page 657-660. ACM, (2016)Designing a Framework to Support the Teaching of Programming Basics to Large Numbers of Novices., , and . CSEDU (2), page 597-604. SCITEPRESS, (2024)Introducing Learning Performance in Personal Learning Environments.. ICALT, page 702-703. IEEE Computer Society, (2012)A versatile and flexible framework for e-assessment in Higher-Education., , , , , and . ITHET, page 1-6. IEEE, (2018)Simulating Virtual Humans in Networked Virtual Environments., , , , , , , , and . Presence Teleoperators Virtual Environ., 10 (6): 632-646 (2001)The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters., , , , , , , , , and 3 other author(s). Comput. Graph. Forum, 14 (3): 337-348 (1995)