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Development of a Interface Which Was Customized for People with Disabilities Using 3D Printers., , , и . HCI (5), том 11570 из Lecture Notes in Computer Science, стр. 547-555. Springer, (2019)Interface Design for Boccia Robot Considering Operation Characteristic., , , , , , , , , и 3 other автор(ы). HCI (LBP), том 11786 из Lecture Notes in Computer Science, стр. 382-394. Springer, (2019)Proposal for a Design Process Method Using VR and a Physical Model., , , и . HCI (3), том 10273 из Lecture Notes in Computer Science, стр. 313-321. Springer, (2017)Workshop: digital character making., , , , , , и . SIGGRAPH ASIA Educators Program, ACM, (2009)Analysis of camera work in horror movies., , , , , и . SIGRAD, том 127 из Linköping Electronic Conference Proceedings, стр. 127:005. Linköping University Electronic Press, (2016)A Study on Color Schemes for Nostalgic Illustrations., , и . HCI (17), том 14027 из Lecture Notes in Computer Science, стр. 182-191. Springer, (2023)Study of Experience Value Design Method by Movie Prototyping., , , и . HCI (5), том 10905 из Lecture Notes in Computer Science, стр. 211-216. Springer, (2018)Research on the Relationships Between Shape of Button and Operation Feeling., , , и . HCI (3), том 10273 из Lecture Notes in Computer Science, стр. 226-234. Springer, (2017)Development of Boccia Robot and Its Throwing Support Interface., , , , , , , , и . HCI (5), том 11570 из Lecture Notes in Computer Science, стр. 556-567. Springer, (2019)