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Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies.

, , , , and . MTDL@MM, page 39-48. ACM, (2009)

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Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies., , , , and . MTDL@MM, page 39-48. ACM, (2009)Interactive Video Game Platform for Game-Based Learning., , and . ICWL, volume 5145 of Lecture Notes in Computer Science, page 232-240. Springer, (2008)An Interactive Video Course Platform with Authoring and Playback Systems., , , and . AINA Workshops, page 1065-1070. IEEE Computer Society, (2008)Multistory Annotation System: a Novel Application of Distance Learning., , , , and . AINA (2), page 116-119. IEEE Computer Society, (2004)An object-based hypervideo authoring system., , , , and . ICME, page 2219-2222. IEEE Computer Society, (2004)Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies., , , , , and . J. Convergence Inf. Technol., 5 (9): 61-72 (2010)Pocket SCORM., , , , , , and . ICDCS Workshops, page 274-279. IEEE Computer Society, (2004)Using Interactive Video Technology for the Development of Game-Based Learning., , and . ICPP Workshops, page 24. IEEE Computer Society, (2007)Hyper-Interactive Video Browsing by a Remote Controller and Hand Gestures., , , , and . EUC Workshops, volume 3823 of Lecture Notes in Computer Science, page 547-555. Springer, (2005)An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System., , , and . ICALT, page 744-745. IEEE Computer Society, (2010)