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Improving Learning Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile Gaming Approach.

, and . IIAI-AAI, page 297-302. IEEE Computer Society, (2015)

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Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales., , , and . KES (3), volume 3683 of Lecture Notes in Computer Science, page 1324-1330. Springer, (2005)Analysing Research Trends of Mobile Learning with the Milky Way., , , , and . WMUTE, page 249-253. IEEE Computer Society, (2012)A Computer-Assisted Approach for Designing Context-Aware Ubiquitous Learning Activities., , , and . SUTC, page 524-530. IEEE Computer Society, (2008)The Effect of Integrating STS Strategy to Online Inquiry-Based Learning on Students' Learning Performance., , and . iThings/CPSCom, page 576-580. IEEE Computer Society, (2011)Effect of Learning Styles on Students' Motivation and Learning Achievement in Digital Game-based Learning., , , and . IIAI-AAI, page 258-262. IEEE Computer Society, (2012)A Novel Approach for Composing Test Sheets from Large Item Banks to Meet Multiple Assessment Criteria., , , and . ICALT, page 46-50. IEEE Computer Society, (2005)A Collaborative Ubiquitous Learning Approach for Conducting Personal Computer-Assembling Activities., , and . ICALT, page 726-727. IEEE Computer Society, (2010)A hybrid approach to promoting students' web-based problem-solving competence and learning attitude., , and . Comput. Educ., 58 (1): 351-364 (2012)A concept map-embedded educational computer game for improving students' learning performance in natural science courses., , and . Comput. Educ., (2013)A Multi-stage Fuzzy-Grey Approach to Analyzing Software Development Cost., , and . KES (4), volume 3684 of Lecture Notes in Computer Science, page 396-402. Springer, (2005)