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Games and Software Engineering: Engineering fun, inspiration, and motivation., , , , и . ACM SIGSOFT Softw. Eng. Notes, 48 (1): 85-89 (января 2023)Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024)., , , и . GAS, стр. vii-viii. IEEE, (2024)The Impact of Data Merging on the Interpretation of Cross-Project Just-In-Time Defect Models., , и . IEEE Trans. Software Eng., 48 (8): 2969-2986 (2022)Chinese term extraction from web pages based on expected point-wise mutual information., , и . ICNC-FSKD, стр. 1647-1651. IEEE, (2016)Rethinking Software Engineering in the Foundation Model Era: From Task-Driven AI Copilots to Goal-Driven AI Pair Programmers., , , , и . CoRR, (2024)A Framework for Real-time Safeguarding the Text Generation of Large Language Model., , , и . CoRR, (2024)Technical Brief on Software Engineering for FMware., , , и . ICSE Companion, стр. 431-433. ACM, (2024)Emerging Advanced Technologies for Game Engineering., , и . ACM SIGSOFT Softw. Eng. Notes, 49 (3): 37-41 (июля 2024)Data Quality Antipatterns for Software Analytics., , , , и . CoRR, (2024)How Can Game Developers Leverage Data from Online Distribution Platforms? A Case Study of the Steam Platform.. Queen's University at Kingston, Ontario, Canada, (2019)