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User Perceptions and Preferences for Online Surveys in American Sign Language: An Exploratory Study., , , , , , , , and . ASSETS, page 21:1-21:17. ACM, (2023)Eliciting Proactive and Reactive Control During Use of an Interactive Learning Environment., , , and . AIED, volume 13916 of Lecture Notes in Computer Science, page 753-759. Springer, (2023)Using Thinkalouds to Understand Rule Learning and Cognitive Control Mechanisms Within an Intelligent Tutoring System., , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 500-511. Springer, (2020)Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator., , and . FDG, page 5:1-5:8. ACM, (2023)ThuMouse: A Micro-gesture Cursor Input through mmWave Radar-based Interaction., , , , and . ICCE, page 1-9. IEEE, (2020)Classification of Brain Signals Collected During a Rule Learning Paradigm., , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 625-631. Springer, (2023)Classification of Rule Learning Phases in Inductive Reasoning., , , , , and . CogSci, cognitivesciencesociety.org, (2023)Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments., , , , , and . CHI, page 426:1-426:20. ACM, (2022)Vision: Stewardship of Smart Devices Security for the Aging Population., , and . EuroUSEC, page 236-241. ACM, (2021)Evaluating Rule-based Programming and ReinforcementLearning for Personalising an Intelligent System., , , and . IUI Workshops, volume 2327 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)