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Gesture and Speech Interaction in a Game Tackling Gender Stereotypes.

, , and . MobileHCI (Companion), page 8:1-8:6. ACM, (2023)

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XSLT Conversion between XLIFF and RDF.. MSW, volume 775 of CEUR Workshop Proceedings, page 86-91. CEUR-WS.org, (2011)Exploring Opportunities of Tabletop Interfaces for Promoting and Analysing Collaboration., , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Multimodal conversational interaction with a humanoid robot., , , , , , , and . CogInfoCom, page 667-672. IEEE, (2012)The Role of the Human User in the Cognitive Internet of Things., , , and . HAI, page 275-277. ACM, (2020)The European Language Technology Landscape in 2020: Language-Centric and Human-Centric AI for Cross-Cultural Communication in Multilingual Europe., , , , , , , , , and 37 other author(s). LREC, page 3322-3332. European Language Resources Association, (2020)MagiChat: An AI-based Card-Guessing Chatbot., , , , and . CUI, page 47. ACM, (2024)Gestures in Assisted Living Environments.. Gesture Workshop, volume 7206 of Lecture Notes in Computer Science, page 1-12. Springer, (2011)The European Language Technology Landscape in 2020: Language-Centric and Human-Centric AI for Cross-Cultural Communication in Multilingual Europe., , , , , , , , , and 37 other author(s). CoRR, (2020)A Speech and Gesture Spatial Corpus in Assisted Living.. LREC, page 2351-2354. European Language Resources Association (ELRA), (2012)Identification of idioms by machine translation: a hybrid research system vs. three commercial systems.. EAMT, page 12-20. European Association for Machine Translation, (2008)