Author of the publication

Multi-Cue Based Place Learning for Mobile Robot Navigation.

, and . AIS, volume 7326 of Lecture Notes in Computer Science, page 50-58. Springer, (2012)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation., , , , and . DiGRA Conference, Digital Games Research Association, (2011)Modeling cognitive load and physiological arousal through pupil diameter and heart rate., , and . Multim. Tools Appl., 79 (5-6): 3145-3159 (2020)Categorical, Narrative, and Hybrid Behavior Generation in the GENIE Environment for Interactive Narrative Virtual Worlds, and . Proceedings International Conference on Media Futures, page 65-68. Florence, Italy, (May 2001)A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor., , , and . HCI (5), volume 8008 of Lecture Notes in Computer Science, page 403-410. Springer, (2013)The effect of cognitive load on physiological arousal in a decision-making serious game., , and . VS-GAMES, page 153-156. IEEE Computer Society, (2017)Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience, and . IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, page 103--107. IADIS, IADIS Press, (July 2008)Multi-Cue Based Place Learning for Mobile Robot Navigation., and . AIS, volume 7326 of Lecture Notes in Computer Science, page 50-58. Springer, (2012)Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot., , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 127-138. Springer, (2018)A Systematic Review of Literature on Automated Sleep Scoring., , , , , , and . IEEE Access, (2022)Arbeitsumgebungen für die Entwicklung interaktiver Geschichten, and . Workshop "Digital Storytelling" DISTEL 2000, ZGDV Darmstadt, Germany, (June 2000)