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Modularizando Modelos i*: uma Abordagem baseada em Transformação de Modelos., , , , and . WER, (2009)Towards a Standardized Description and a Systematic Use of Social Patterns., , , and . CIbSE, page 195-208. (2007)Adapting the i* Framework for Software Product Lines., , and . ER Workshops, volume 5833 of Lecture Notes in Computer Science, page 286-295. Springer, (2009)Towards a Model about Quality of Software Requirements Specification in Agile Projects., , , and . QUATIC, page 236-241. IEEE Computer Society, (2016)A gamification requirements catalog for educational software: results from a systematic literature review and a survey with experts., and . SAC, page 1108-1113. ACM, (2017)Stream: a strategy for transition between requirements models and architectural models., , , , and . SAC, page 699-704. ACM, (2011)An Experience Report on the use of Problem-based learning and Design Thinking in a Requirements Engineering Postgraduate Course., and . SBES, page 432-441. ACM, (2023)Improving Multi-Agent Architectural Design., , , , , and . SELMAS (LNCS), volume 4408 of Lecture Notes in Computer Science, page 165-184. Springer, (2006)A systematic study on the impact of GDPR compliance on Organizations., , , and . SBSI, page 435-442. ACM, (2023)Goals and Scenarios for Requirements Engineering of Software Product Lines., , and . iStar, volume 766 of CEUR Workshop Proceedings, page 108-113. CEUR-WS.org, (2011)