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Doctraining mobile: a serious game for medical students training in clinical cases., , , , , and . EATIS, page 22:1-22:8. ACM, (2020)A serious game to support learning and minimize the social isolation of children with autism., , , , , , , , and . EATIS, page 19:1-19:7. ACM, (2020)Investigating technological risks and mitigation strategies in software projects., , , , , , and . SAC, page 1527-1535. ACM, (2022)RiskControl: A Bayesian Network-based Tool to Support Risk Management in Software Projects., , , , , , , and . SoftCOM, page 1-6. IEEE, (2023)An ontology used to support learning in the field of heritage education., , , , , and . EATIS, page 48:1-48:5. ACM, (2020)Knowledge-based Risk Management: A Systematic Literature Review., , , , , , and . SBES, page 320-329. ACM, (2021)Higia Way Software Validation: Applying TAM Methodology., , , and . EATIS, page 17:1-17:4. ACM, (2022)Evolution of Teamwork Quality Instruments in Agile Software Development: A Systematic Literature Review., , , , , , , and . SBES, page 216-225. ACM, (2023)A 3D serious game for medical students training in clinical cases., , , , , , and . SeGAH, page 1-9. IEEE Computer Society, (2016)On the Reuse of Knowledge to Develop Intelligent Software Engineering Solutions., , , , , , , and . SEKE, page 101-106. KSI Research Inc., (2020)