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The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Does H.265 based peri and para-foveal quality flicker disrupt natural viewing patterns?, , and . IWSSIP, page 133-136. IEEE, (2015)Towards standardized 3DTV QoE assessment: cross-lab study on display technology and viewing environment parameters., , , , , , , , , and 1 other author(s). SD&A, volume 8648 of SPIE Proceedings, page 864809. SPIE, (2013)Predicting Single Observer's Votes from Objective Measures using Neural Networks., , , , , and . HVEI, Society for Imaging Science and Technology, (2020)Subjective quality assessment of MPEG-4 Scalable Video Coding in a mobile scenario., , , and . EUVIP, page 86-91. IEEE, (2010)Inpainting-based error concealment for low-delay video communication., , , and . ICASSP, page 1632-1636. IEEE, (2017)Analysis and improvement of a paired comparison method in the application of 3DTV subjective experiment., , and . ICIP, page 629-632. IEEE, (2012)Reproducibility of crosstalk measurements on active glasses 3D LCD displays based on temporal characterization., , , , , , and . SD&A, volume 8288 of SPIE Proceedings, page 82880Y. SPIE, (2012)Computing Quality-of-Experience Ranges for Video Quality Estimation., , , , and . QoMEX, page 1-3. IEEE, (2019)Balancing Type I Errors and Statistical Power in Video Quality Assessment., and . HVEI, page 91-96. Society for Imaging Science and Technology, (2017)