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Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives., , , and . CHI Extended Abstracts, page 636:1-636:4. ACM, (2024)EMiRAs-Empathic Mixed Reality Agents., , , , and . EMPATHICH, ACM, (2024)An Asynchronous Hybrid Cross Reality Collaborative System., , , , , , , , and . ISMAR-Adjunct, page 70-73. IEEE, (2023)Time Travellers: An Asynchronous Cross Reality Collaborative System., , , , , , and . ISMAR-Adjunct, page 848-853. IEEE, (2023)Introducing PREDROSE: A C2 Model Considering Execution Ability and Expectation., , , , and . ICNSC, page 1-6. IEEE, (2023)MaskMe: Using Masks to Design Collaborative Games for Helping Children with Autism Make Eye Contact., , , , , , and . ISS Companion, page 29-32. ACM, (2020)Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry., , , , , , and . IDC, page 1-7. ACM, (2021)VersaTouch: A Versatile Plug-and-Play System that Enables Touch Interactions on Everyday Passive Surfaces., , , and . AHs, page 26:1-26:12. ACM, (2020)The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR., , , , and . VR Workshops, page 725-726. IEEE, (2024)Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills., , , , , and . SIGGRAPH Posters, page 43:1-43:2. ACM, (2023)