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Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters.

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Educational virtuality: cognitive benefits, design processes and new frontiers., , and . OZCHI, page 620-622. ACM, (2018)Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures., , , , , and . OZCHI, page 248-253. ACM, (2022)Virtual and Augmented Reality for Positive Social Impact., , , , , , , and . OZCHI, page 8-11. ACM, (2019)CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration., , , , , , and . OZCHI, page 712-715. ACM, (2023)Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective., , , and . OZCHI, page 11-23. ACM, (2023)Towards a Smart and Socialised Augmented Reality., , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning., , , and . Int. J. Hum. Comput. Stud., (January 2024)Collaborative and Interactive Detection and Repair of Activity Labels in Process Event Logs., , , and . ICPM, page 41-48. IEEE, (2020)Player Choices, Game Endings and the Design of Moral Dilemmas in Games., , , and . CHI PLAY (Companion), page 627-636. ACM, (2018)Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters., , , , and . CHI, page 567:1-567:14. ACM, (2021)