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Design and Implementation of Immersive and Interactive System Based on Unreal Engine.

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Design and Implementation of Immersive and Interactive System Based on Unreal Engine., , , , , and . AIVR, page 77-82. ACM, (2021)MRRA-GAN: Multi-Resolution Relation-Aware GAN for Point Cloud Completion., , , , and . ICME, page 2045-2050. IEEE, (2023)Semantic Shift Detection in Semantic Web., , , and . SKG, page 416-417. IEEE Computer Society, (2009)Ambiguity Function Based High-Order Translational Motion Compensation., , , , and . IEEE Trans. Aerosp. Electron. Syst., 59 (2): 2013-2019 (April 2023)PEVis: visual analytics of potential anomaly pattern evolution for temporal multivariate data., , , , and . J. Vis., 25 (3): 575-591 (2022)PDP-NET: Patch-Based Dual-Path Network for Point Cloud Completion., , , , and . ICME, page 1-6. IEEE, (2022)A Fast-Incremental SVM Algorithm for Online Motor Imagery-Based Brain-Computer Interface., , , and . RCAR, page 1003-1007. IEEE, (2021)Design and Implementation of "Winning Luding Bridge" Immersion FPS Game Based on Unity3D Technology., , , , , and . AIVR, page 65-71. ACM, (2021)An Optimized Greedy-Based Task Offloading Method for Mobile Edge Computing., , , , , and . ICA3PP (1), volume 13155 of Lecture Notes in Computer Science, page 494-508. Springer, (2021)Recommendation Engine for Lower Interest Borrowing on Peer to Peer Lending (P2PL) Platform., and . WI, page 265-269. ACM, (2019)