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Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors.

, , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 429-436. IOS Press, (2017)

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Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services., , , , , and . LocWeb, page 8. ACM, (2009)SVARNE - An Expert System Based on Tacit Knowledge., , and . SCAI, volume 40 of Frontiers in Artificial Intelligence and Applications, page 279-280. IOS Press, (1997)What Do You Like? Early Design Explorations of Sound and Haptic Preferences., , , , , and . MobileHCI Adjunct, page 766-773. ACM, (2015)Exploring history: a mobile inclusive virtual tourist guide., , and . NordiCHI, page 69-78. ACM, (2014)Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors., , , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 429-436. IOS Press, (2017)Navigating the world and learning to like it: mobility training through a pervasive game., , , , , , , , and . Mobile HCI, page 285-294. ACM, (2011)The mobile Oracle, , , , , and . MobileHCI '09 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, ACM Press, (2009)Developing a mobile activity game for stroke survivors - lessons learned., , and . J. Multimodal User Interfaces, 14 (3): 303-312 (2020)The Influence of Angle Size in Navigation Applications Using Pointing Gestures., , and . HAID, volume 6306 of Lecture Notes in Computer Science, page 107-116. Springer, (2010)Design for Me?, , and . ICCHP (1), volume 10896 of Lecture Notes in Computer Science, page 93-99. Springer, (2018)