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Designing for culturally responsive social robots: An application of a participatory framework.

, , , and . Frontiers Robotics AI, (2022)

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Usability testing with teens: Adapting human-centered design and UX methods., , , and . SIGDOC, page 19:1-19:6. ACM, (2018)Tell Me About It: Adolescent Self-Disclosure with an Online Robot for Mental Health., , , , , , and . HRI (Companion), page 183-187. ACM, (2023)Designing for engagement: using participatory design to develop a social robot to measure teen stress., and . SIGDOC, page 7:1-7:10. ACM, (2017)FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots., , , , and . UIST, page 66:1-66:10. ACM, (2022)Participatory design with teens: A social robot design challenge., , and . IDC, page 604-609. ACM, (2019)Teen-Robot Interaction: A Pilot Study of Engagement with a Low-fidelity Prototype., , and . HRI (Companion), page 69-70. ACM, (2018)Exploring Web-Based VR for Participatory Robot Design., , and . HRI (Companion), page 109-112. ACM, (2021)Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions., , , and . IDC, page 470-475. ACM, (2019)Robots for Connection: A Co-Design Study with Adolescents., , , , , , and . RO-MAN, page 578-583. IEEE, (2022)Low-Effort, Unqualified, and Malicious User Behaviors in Online Human-Robot Interaction Studies., , , , , and . SIGDOC, page 63-69. ACM, (2023)