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A real-time image processing framework with an aerial overhead camera for sports.

, , , and . AVI, page 34:1-34:5. ACM, (2018)

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Pac-pac: pinching gesture recognition for tabletop entertainment system., , , and . AVI, page 267-273. ACM Press, (2010)LivingClay: particle actuation to control display volume and stiffness., , and . UIST (Adjunct Volume), page 103-104. ACM, (2013)Interactive surface that can dynamically change the shape and touch sensation., , , and . ITS, page 1. ACM, (2011)Ficon: a tangible display device for tabletop system using optical fiber., , , and . ITS, page 1. ACM, (2011)Omnidirectional display that presents information to the ambient environment with optical transparency., , , and . SIGGRAPH Posters, page 19:1-19:2. ACM, (2021)OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 205-210. Springer, (2006)Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen., , and . VRST, page 7:1-7:5. ACM, (2018)DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos., , , and . UIST (Adjunct Volume), page 99-101. ACM, (2018)PhotoelasticBall: a touch detectable ball using photoelasticity., , , and . AH, page 16:1-16:4. ACM, (2014)ClaytricSurface: an interactive surface with dynamic softness control capability., , , and . SIGGRAPH Emerging Technologies, page 6. ACM, (2012)