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Forgetting and (Not) forgotten in the digital future.

, , , , and . ASIST, volume 43 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2006)

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Invoked on the Web, , , , and . J. Am. Soc. Inf. Sci., 49 (14): 1319--1328 (1998)A structuration approach to online communities of practice., and . AMCIS, page 377. Association for Information Systems, (2010)Making a Case for Scenario-Based Learning in IS and Executive Education., and . AMCIS, page 530. Association for Information Systems, (2010)Panel: Social informatics and information systems research: Where are we going?. AMCIS, page 188. Association for Information Systems, (2004)Social Informatics. chapter 475, page 4814-4819. (2009)The information environment of electronic commerce: information imperatives for the firm.. J. Inf. Sci., 26 (3): 161-171 (2000)Selling out the magic circle: free-toplay games and developer ethics., , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Social reference and digital reference: Online question answering practices in two diverse communities., , , , , , and . ASIST, volume 46 of Proc. Assoc. Inf. Sci. Technol., page 1-5. Wiley, (2009)Standing out in the academic LIS job market: An interactive panel not just for doctoral students., , , , , and . ASIST, volume 57 of Proc. Assoc. Inf. Sci. Technol., Wiley, (2020)The death of the user. Sponsored by SIG HFIS, CRIT., , , and . ASIST, volume 40 of Proc. Assoc. Inf. Sci. Technol., page 429-430. Wiley, (2003)