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A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech.

, , , , , , and . SIGGRAPH (Conference Paper Track), page 46:1-46:9. ACM, (2022)

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Aesthetic edits for character animation., and . Symposium on Computer Animation, page 239-244. The Eurographics Association, (2003)Interactive Quadruped Animation., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 208-219. Springer, (2012)A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters., and . MIG, volume 7660 of Lecture Notes in Computer Science, page 254-265. Springer, (2012)What do we express without knowing?: Emotion in Gesture., and . AAMAS, page 702-710. International Foundation for Autonomous Agents and Multiagent Systems, (2019)The Impact of Avatar Tracking Errors on User Experience in VR., and . VR, page 756-766. IEEE, (2019)ExpressGesture: Expressive gesture generation from speech through database matching., , and . Comput. Animat. Virtual Worlds, (2021)A Comprehensive Review of Data-Driven Co-Speech Gesture Generation., , , , and . CoRR, (2023)Speech2Properties2Gestures: Gesture-Property Prediction as a Tool for Generating Representational Gestures from Speech., , , , , and . IVA, page 145-147. ACM, (2021)Communication Behavior in Embodied Virtual Reality., and . CHI, page 289. ACM, (2018)A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech., , , , , , and . SIGGRAPH (Conference Paper Track), page 46:1-46:9. ACM, (2022)