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Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling., , и . ICIDS, том 8230 из Lecture Notes in Computer Science, стр. 132-143. Springer, (2013)Special issue editorial: Virtual Agents for Social Skills Training., , и . J. Multimodal User Interfaces, 13 (1): 1-2 (2019)Improving Social Awareness Through Thought Bubbles and Flashbacks of Virtual Characters., , , и . IVA, том 9238 из Lecture Notes in Computer Science, стр. 250-259. Springer, (2015)AGENT: Awareness Game Environment for Natural Training., и . FDG, стр. 433-434. Society for the Advancement of the Science of Digital Games, (2013)LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences., , , и . IVA, том 9238 из Lecture Notes in Computer Science, стр. 283-286. Springer, (2015)R3D3: The Rolling Receptionist Robot with Double Dutch Dialogue., и . HRI (Companion), стр. 189-190. ACM, (2017)You Can Leave Your Head on - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo., , , , , и . IVA, том 10498 из Lecture Notes in Computer Science, стр. 251-254. Springer, (2017)Hide and Sneak: Story Generation with Characters that Perceive and Assume., , и . AIIDE, AAAI, (2014)Having one's cake and eating it too: Coherence of children's emergent narratives., , , и . CMN, том 32 из OASIcs, стр. 293-309. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Channel State Information (CSI) analysis for Predictive Maintenance using Convolutional Neural Network (CNN)., , , , и . DATA@SenSys, стр. 51-56. ACM, (2019)