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The "lonely gamer" revisited., , , , and . Entertain. Comput., 5 (1): 65-70 (2014)The character, functions and styles of instant messaging in the workplace, , , and . Proceedings of the ACM Conference on Computer-Supported Collaborative Work, New Orleans, LA, (2002)Parental Controls: Oxymoron and Design Opportunity., and . HCI (30), volume 714 of Communications in Computer and Information Science, page 645-652. Springer, (2017)On Your Marks, Get Set, Browse! (Panel)., , and . CHI Extended Abstracts, page 113-114. ACM, (1997)Categorical perception of facial affect: an illusion., , and . CHI Extended Abstracts, page 299-300. ACM, (2001)The First Noble Truth of CyberSpace: People are People (even when they MOO)., and . CHI, page 352-359. ACM, (1998)Looking and lingering as conversational cues in video-mediated communication., and . CHI 95 Conference Companion, page 278-279. ACM, (1995)Gratuitous Graphics? Putting Preferences in Perspective., , , and . CHI, page 42-49. ACM, (1996)The character, functions, and styles of instant messaging in the workplace., , , , and . CSCW, page 11-20. ACM, (2002)Automatic Facial Expression Interpretation: Where Human-Computer Interaction, Artificial Intelligence and Cognitive Sciences Intersect, and . Pragmatics and Cognition, 8 (1): 185-235 (2000)