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The Impact of Self-Representation and Consistency in Collaborative Virtual Environments.

, , , and . Frontiers Virtual Real., (2021)

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Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds., , , , , , , and . CHI Extended Abstracts, page 488:1-488:6. ACM, (2024)Prototyping Large Scale Projection Based Experiences in VR., , , and . VR Workshops, page 1005-1006. IEEE, (2023)Augmented Reality as a Potential Tool for Early Detection of Alzheimer's Disease: A Pilot Study., , , , , and . SeGAH, page 1-8. IEEE, (2024)Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games., , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 269-288. Springer, (2022)Towards More Child Safety-Oriented Decisions Through VR., , , , , and . VR Workshops, page 687-688. IEEE, (2023)The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game., , , and . ISMAR, page 768-776. IEEE, (2022)Reducing Foreign Language Anxiety with Virtual Reality., , , and . VR Workshops, page 587-588. IEEE, (2023)Simulating Location-Based Experiences in VR., , , and . VR Workshops, page 119-122. IEEE, (2023)From Perception to Interaction with Virtual Characters., , , , and . Eurographics (Tutorials), page 5-31. Eurographics Association, (2020)The Impact of Self-Representation and Consistency in Collaborative Virtual Environments., , , and . Frontiers Virtual Real., (2021)