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From Micro to Macro Challenges: Advancing Geological Field Mapping Skills through VR Immersion and Scale.

, , , , and . OZCHI, page 585-594. ACM, (2023)

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Virtual and Augmented Reality for Positive Social Impact., , , , , , , and . OZCHI, page 8-11. ACM, (2019)Educational virtuality: cognitive benefits, design processes and new frontiers., , and . OZCHI, page 620-622. ACM, (2018)Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures., , , , , and . OZCHI, page 248-253. ACM, (2022)CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration., , , , , , and . OZCHI, page 712-715. ACM, (2023)Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective., , , and . OZCHI, page 11-23. ACM, (2023)Towards a Smart and Socialised Augmented Reality., , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Player Choices, Game Endings and the Design of Moral Dilemmas in Games., , , and . CHI PLAY (Companion), page 627-636. ACM, (2018)Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning., , , and . Int. J. Hum. Comput. Stud., (January 2024)Exploring Uses of Augmented Reality in Participatory Marketing., , , and . CHI Extended Abstracts, ACM, (2019)Touch-less Remedial Game Prototype for Hand Rehabilitation - Feedback Results., , , and . OZCHI, page 423-431. ACM, (2023)