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Authoring System Using Panoramas of Real World., и . HCI (18), том 8021 из Lecture Notes in Computer Science, стр. 65-72. Springer, (2013)Hangeul Learning System., и . Edutainment, том 5093 из Lecture Notes in Computer Science, стр. 126-134. Springer, (2008)User-Personality Classification Based on the Non-Verbal Cues from Spoken Conversations., , и . Int. J. Comput. Intell. Syst., 6 (4): 739-749 (2013)Collaborative billiARds: Towards the Ultimate Gaming Experience., , , , и . ICEC, том 3711 из Lecture Notes in Computer Science, стр. 357-367. Springer, (2005)Tangible Augmented Reality Modeling., и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 254-259. Springer, (2004)Mathematical Education Game Based on Augmented Reality., и . Edutainment, том 5093 из Lecture Notes in Computer Science, стр. 442-450. Springer, (2008)Machine learning-assisted signature and heuristic-based detection of malwares in Android devices., , , , , , , , и . Comput. Electr. Eng., (2018)Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models., , , , и . VR, стр. 61-. IEEE Computer Society, (2003)Creating 3D E-books with ARBookCreator., и . Advances in Computer Entertainment Technology, том 422 из ACM International Conference Proceeding Series, стр. 429-430. ACM, (2009)Tracking with Omni-Directional Vision for Outdoor AR Systems., , и . ISMAR, стр. 47-58. IEEE Computer Society, (2002)