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Evaluating the effectiveness of audio-visual cues in immersive user interfaces.

, , , and . OZCHI, page 569-572. ACM, (2013)

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Collaborative Composition with Creative Systems: Reflections on the First Musebot Ensemble., , and . ICCC, page 134-141. computationalcreativity.net, (2015)Flexible Generation of Musical Form: Beyond Mere Generation., , , and . ICCC, page 264-271. Sony CSL Paris, France, (2016)Reports on the 2012 AIIDE Workshops., , , , , , and . AI Mag., 34 (1): 90-92 (2013)Using GPT-3 to Achieve Semantically Relevant Data Sonificiation for an Art Installation., , , , , , , and . EvoMUSART@EvoStar, volume 13988 of Lecture Notes in Computer Science, page 212-227. Springer, (2023)Smooth Operator: Tuning Robot Perception Through Artificial Movement Sound., , and . HRI, page 53-62. ACM, (2021)A Musical Game of Bowls Using the DIADs., and . NIME, page 371-372. nime.org, (2016)Exploring Transfer Functions in Evolved CTRNNs for Music Generation., and . EvoMUSART, volume 11453 of Lecture Notes in Computer Science, page 234-248. Springer, (2019)Biologically-Inspired and Agent-Based Algorithms for Music., and . The Oxford Handbook of Algorithmic Music, Oxford University Press, (2018)A Study of Creative Development with an IoT-based Audiovisual System: Creative Strategies and Impacts for System Design., , and . Creativity & Cognition, page 139-149. ACM, (2023)The Human-Built Environment-Natural Environment Relation - An Immersive Multisensory Exploration with 'System of a Sound'., , , , , , , and . IUI Companion, page 8-11. ACM, (2023)