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Towards Novel Ways to Improve and Extend the Classic MIT Beer Game.

, , and . APMS (2), volume 690 of IFIP Advances in Information and Communication Technology, page 446-460. Springer, (2023)

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A Generic Architecture for Quickly-Deployable, Flexible, Scenario-Oriented Serious Games., , and . APMS (2), volume 514 of IFIP Advances in Information and Communication Technology, page 287-294. Springer, (2017)Dynamic Agent Hierarchies for Design Prototypes., , and . WETICE, page 7-12. IEEE Computer Society, (2009)Anticipatory Alignment Mechanisms for Behavioral Learning in Multi Agent Systems., and . SAB ABiALS, volume 4520 of Lecture Notes in Computer Science, page 325-344. Springer, (2006)Building Agent-Based Simulations Using Structural and Process Mental Models., , and . SYNASC, page 267-274. IEEE Computer Society, (2007)The future IT systems for virtual enterprises: product-oriented agent providers?, and . ETFA (2), page 261-270. IEEE, (2001)0-7803-7241-7.Using Serious Gaming to Discover and Understand Distributed Ledger Technology in Distributed Energy Systems., and . APMS (1), volume 535 of IFIP Advances in Information and Communication Technology, page 549-556. Springer, (2018)Interaction Beliefs - A Way to Understand Emergent Organizational Behaviour., , and . ICEIS (4), page 241-248. (2007)Towards Novel Ways to Improve and Extend the Classic MIT Beer Game., , and . APMS (2), volume 690 of IFIP Advances in Information and Communication Technology, page 446-460. Springer, (2023)Discovering the EIS Architecture that Supports Hub-and-Spoke Freight Transportation Networks Operating in a Cross Dock Mode., and . ICEIS (3), page 388-395. SciTePress, (2013)Using a Serious Game Development Approach in the Learning Experience of System Engineering Design., and . APMS (2), volume 514 of IFIP Advances in Information and Communication Technology, page 279-286. Springer, (2017)