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An Investigation of Successful Self-Regulated-Learning in a Technology-Enhanced Learning Environment.

, , , , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)

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Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding., , , , , , , and . Comput. Educ., (2014)Evaluating a digital humanities research environment: the CULTURA approach., , , , , , , , , and 1 other author(s). Int. J. Digit. Libr., 15 (1): 53-70 (2014)Competence-Based Knowledge Space Theory as a Framework for Intelligent Metacognitive Scaffolding., and . AIED, volume 6738 of Lecture Notes in Computer Science, page 563-565. Springer, (2011)LEA in Private: A Privacy and Data Protection Framework for a Learning Analytics Toolbox., , and . J. Learn. Anal., (April 2016)An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators., , , , , , , , , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 23-36. Springer, (2012)Design and Development of an Empirical Smiley-based Affective Instrument., , and . UMAP Workshops, volume 997 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Towards a Multi-Modal Methodology for User-Centred Evaluation of Adaptive Systems., , and . UMAP (Adjunct Publication), page 219-220. ACM, (2019)Motivation in Game-Based Learning: It's More than 'Flow'., , , and . DeLFI Workshops, page 77-84. Logos Verlag, (2009)A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games., , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 361-366. Springer, (2010)E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory., , , , and . KTW, volume 295 of Communications in Computer and Information Science, page 24-36. Springer, (2011)