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Higher order learning with graphs.

, , and . ICML, volume 148 of ACM International Conference Proceeding Series, page 17-24. ACM, (2006)

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GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds., , , and . ICCV, page 14052-14062. IEEE, (2021)The Plant Pathology 2020 challenge dataset to classify foliar disease of apples., , , and . CoRR, (2020)Automatic co-registration of volumetric images based on implanted fiducial markers., , , , , , and . ISBI, page 1171-1174. IEEE, (2008)Non-rigid surface detection for gestural interaction with applicable surfaces., and . WACV, page 73-80. IEEE Computer Society, (2012)Shape contexts enable efficient retrieval of similar shapes., , and . CVPR (1), page 723-730. IEEE Computer Society, (2001)Ultra-wide Baseline Aerial Imagery Matching in Urban Environments., and . BMVC, BMVA Press, (2013)Match-time covariance for descriptors., , , , and . BMVC, BMVA Press, (2013)A family of online boosting algorithms., , and . ICCV Workshops, page 1346-1353. IEEE Computer Society, (2009)Lean Multiclass Crowdsourcing., , , , and . CVPR, page 2714-2723. Computer Vision Foundation / IEEE Computer Society, (2018)Benchmarking Representation Learning for Natural World Image Collections., , , , , and . CVPR, page 12884-12893. Computer Vision Foundation / IEEE, (2021)