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A Comparison of Methods to Move Visual Objects Between Personal Mobile Devices in Different Contexts of Use., , , , and . MobileHCI, page 172-181. ACM, (2015)User-centered design of a mobile application for sharing life memories., , , and . Mobility Conference, page 524-531. ACM, (2007)City scene: field trial of a mobile street-imagery-based navigation service., , and . Mobile HCI, page 193-202. ACM, (2013)A User-Centric View of Intelligent Environments: User Expectations, User Experience and User Role in Building Intelligent Environments., , , , , and . Comput., 2 (1): 1-33 (2013)Understanding collocated social interaction between Pokémon GO players., , and . MUM, page 151-163. ACM, (2017)Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting., , , , , , and . MindTrek, page 278-312. ACM, (2022)Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones., , , and . MobileHCI, page 529-540. ACM, (2016)Exploring characteristics of collective content: a field study with four user communities., , and . CHI Extended Abstracts, page 2967-2972. ACM, (2008)Issues on user acceptance and experience in smart interoperability environments., , and . MindTrek, page 178-182. ACM, (2010)Introducing Support for Release Planning of Quality Requirements - An Industrial Evaluation of the QUPER Model., , and . IWSPM, page 18-26. IEEE Computer Society, (2008)