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Applying Model-Based Situational Awareness and Augmented Reality to Next-Generation Physical Security Systems., и . Cyber-Physical Systems Security, Springer, (2018)Data Privacy and Security Considerations for Personal Assistants for Learning (PAL)., , , , , , , и . IUI Companion, стр. 69-72. ACM, (2015)Design and evaluation challenges of serious games., и . CHI Extended Abstracts, стр. 2049-2050. ACM, (2005)Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students., и . HCI (12), том 5621 из Lecture Notes in Computer Science, стр. 545-553. Springer, (2009)Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach., и . HCI (26), том 14036 из Lecture Notes in Computer Science, стр. 105-118. Springer, (2023)Strategies for Working Remotely: Responding to Pandemic-Driven Change with Cross-Organizational Community Dialog.. HCI (26), том 13327 из Lecture Notes in Computer Science, стр. 407-416. Springer, (2022)Group Storytelling to Support Tacit Knowledge Externalization., , , и . HCI (4), стр. 1218-1222. Lawrence Erlbaum, (2003)Correction to: Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach., , и . HCI (24), том 11589 из Lecture Notes in Computer Science, стр. 1. Springer, (2019)Design methods for game-based adaptive training systems. Interacting with Computers, 19 (2): 206--214 (марта 2007)Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach., , и . HCI (24), том 11589 из Lecture Notes in Computer Science, стр. 408-421. Springer, (2019)