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Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials.

, , and . TEI, page 521-528. ACM, (2017)

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Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games., and . ISS, page 297-306. ACM, (2016)A laboratory-based study methodology to investigate attraction power of large public interactive displays., and . UbiComp, page 1239-1250. ACM, (2015)Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring., and . TEI, page 108-114. ACM, (2018)Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms., , and . TEI, page 732-735. ACM, (2018)Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow., and . ISS, page 473-476. ACM, (2016)Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App., , , , , and . CHI Extended Abstracts, page 2366-2372. ACM, (2017)EmotoTent: Reducing School Violence through Embodied Empathy Games., , , , , and . IDC, page 755-760. ACM, (2019)Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring., and . MobileHCI, page 26:1-26:8. ACM, (2019)Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game., , and . ISS, page 240-245. ACM, (2017)Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays., and . ITS, page 93-102. ACM, (2015)