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Realism in player experience: exploring game interaction, narrative, and audio. University of Ulm, Germany, (2021)base-search.net (ftunivulm:oai:oparu.uni-ulm.de:123456789/35039).Kawaii Game Vocalics: A Preliminary Model., , , и . CHI PLAY Companion, стр. 202-208. ACM, (2023)Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games., , , , и . CHI PLAY Companion, стр. 3-9. ACM, (2023)Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion., , , и . CHI PLAY, стр. 163-171. ACM, (2018)LiverDefense: Using a Tower Defense Game as a Customisable Research Tool., , , , , , , , , и . VS-GAMES, стр. 1-8. IEEE Computer Society, (2015)The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience., , , и . CHI PLAY, стр. 414-426. ACM, (2020)Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition., , , , , , , , , и . CHI PLAY, стр. 359-368. ACM, (2015)A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage., , , , , и . IMX, стр. 201-218. ACM, (2024)Audio Habits and Motivations in Video Game Players., и . Audio Mostly Conference, стр. 45-52. ACM, (2019)Take Back Control: Effects of Player Influence on Procedural Level Generation., , , и . CHI PLAY (Companion), стр. 371-378. ACM, (2019)