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Collision Avoidance Behavior between Walkers: Global and Local Motion Cues., , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (7): 2078-2088 (2018)Effective Human-Robot Collaboration in near symmetry collision scenarios., , , , and . RO-MAN, page 1-8. IEEE, (2019)Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments., , , and . EuroVR, volume 12499 of Lecture Notes in Computer Science, page 20-40. Springer, (2020)Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments., , , and . SUI, page 1:1-1:12. ACM, (2021)Perception of Motion Variations in Large-Scale Virtual Human Crowds., , , , , and . MIG, page 9:1-9:7. ACM, (2021)The Stare-in-the-Crowd Effect in Virtual Reality., , , , , , , and . VR, page 281-290. IEEE, (2022)Correspondence-Free Online Human Motion Retargeting., , , , and . 3DV, page 707-716. IEEE, (2024)Imperceptible relaxation of collision avoidance constraints in virtual crowds., , , and . ACM Trans. Graph., 30 (6): 138 (2011)A Velocity-Curvature Space Approach for Walking Motions Analysis., , , and . MIG, volume 5884 of Lecture Notes in Computer Science, page 104-115. Springer, (2009)Message from the ISMAR 2023 Science and Technology Conference Program Chairs., , , , , and . ISMAR, page xiii. IEEE, (2023)