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A user-centric adaptive story architecture: borrowing from acting theories.. Advances in Computer Entertainment Technology, стр. 109-116. ACM, (2004)PETEEI: A PET With Evolving Emotional Intelligence., , и . Agents, стр. 9-15. ACM, (1999)User studies: a strategy towards a successful industry-academic relationship., , , , , и . Future Play, стр. 134-142. ACM, (2010)DigitalBeing: An Ambient Intelligent Dance Space., и . FUZZ-IEEE, стр. 907-914. IEEE, (2006)Exploring Improvisational Approaches to Social Knowledge Acquisition., , , и . AAMAS, стр. 1060-1068. International Foundation for Autonomous Agents and Multiagent Systems, (2019)Learning Generative Models of Social Interactions with Humans-in-the-Loop., , , , и . ICMLA, стр. 509-516. IEEE, (2018)miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory., , , , , , , , и . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , и . CoG, стр. 1-8. IEEE, (2023)Visualization-based Iterative Segmentation to Augment Video Game Analytics., , и . CoG, стр. 1-2. IEEE, (2023)Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection., , , , и . CoG, стр. 1-2. IEEE, (2023)