From post

Un modelo para la evaluacion de la narrativa basada en partidas de ajedrez.

, и . CoSECivi, том 1196 из CEUR Workshop Proceedings, стр. 137-146. CEUR-WS.org, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Using Ontologies for the Online Recognition of Activities of Daily Living., , , и . Sensors, 18 (4): 1202 (2018)Un modelo para la evaluacion de la narrativa basada en partidas de ajedrez., и . CoSECivi, том 1196 из CEUR Workshop Proceedings, стр. 137-146. CEUR-WS.org, (2014)Diseño de un Juego Serio basado en el Suspense., , , , и . CoSECivi, том 1394 из CEUR Workshop Proceedings, стр. 102-111. CEUR-WS.org, (2015)The Long Path of Frustration: A Case Study with Dead by Daylight., , , и . IWANN (2), том 10306 из Lecture Notes in Computer Science, стр. 669-680. Springer, (2017)Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated Storytelling., , , и . New Gener. Comput., 38 (4): 635-671 (2020)Integrating quantitative and qualitative data in assessment of wiki collaborative assignments., , , , , и . TEEM, стр. 328-332. ACM, (2018)Predicting the effects of suspenseful outcome for automatic storytelling., , , и . Knowl. Based Syst., (2020)Training to capture software requirements by role playing., и . TEEM, стр. 811-818. ACM, (2016)Formalising Suspense from Immersive Environments., , и . CoSECivi, том 1682 из CEUR Workshop Proceedings, стр. 25-36. CEUR-WS.org, (2016)