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Von gescannten historischen Karten zu strukturierten Geodaten via "Deep Learning", , и . Dresdner Hefte, 156 (4-2023): 60-71 (декабря 2023)Pecha Kucha "Virtuelle Rekonstruktion - Allgemeine Standards, Methodik und Dokumentation"., , , , , и . DHd, (2014)Liquid: Library for Interactive User Interface Development., , , , и . MuC, стр. 202-210. Oldenbourg Verlag, (2011)Combining biomechanical and data-driven body surface models., , и . SIGGRAPH Posters, стр. 70:1-70:2. ACM, (2017)Kunstgefühl - Von der Grafik zum interaktiven Tastmodell., , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Intuitive use or Intuitive explorating of unknown technology?, , , , , и . MuC (Workshopband), стр. 80-84. Logos Verlag, (2009)Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine., , и . Edutainment, том 7516 из Lecture Notes in Computer Science, стр. 125-133. Springer, (2012)Look without Feel -A Basal Gap in the Multi-Touch Prototyping Process., , , и . MuC, стр. 159-168. Oldenbourg Verlag, (2013)Monocular Pose Reconstruction for an Augmented Reality Clothing System., , , и . VMV, стр. 339-346. Eurographics Association, (2011)Towards Browsing Repositories of Spatially Oriented Historic Photographic Images in 3D Web Environments, , , , , и . Proceedings of Web3D ’17, Brisbane, QLD, Australia, (июня 2017)