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Automatic Fluency Evaluation of Spontaneous Speech Using Disfluency-Based Features.

, , , , , and . ICASSP, page 9239-9243. IEEE, (2020)

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Imitating the Behavior of Human Players in Action Games., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 332-335. Springer, (2006)A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 169-176. Springer, (2017)Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD., and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 370-374. Springer, (2017)Tourist Spot Recommendation System with Image Selection Interface., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 419-422. Springer, (2017)Baby Robot "YOTARO"., , , , , , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 1-8. Springer, (2010)Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array., and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 477-480. Springer, (2017)AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering., , , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 409-413. Springer, (2017)Composite conversation gesture synthesis using layered planning., and . Syst. Comput. Jpn., 38 (10): 58-68 (2007)Real-Time Image Mosaicing from a Video Sequence., , , and . ICIP (4), page 133-137. IEEE, (1999)Reactive episode control system., , , and . SIGGRAPH Posters, page 85. ACM, (2007)