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Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces., , , , , , and . CVE, page 47-56. ACM, (2000)Spatial Computing and Spatial Practices., , , , , , , , , and 3 other author(s). The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 77-95. Springer, (2007)Tactics for homing in mobile life: a fieldwalk study of extremely mobile people., , , and . Mobile HCI, page 265-274. ACM, (2010)Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction., , , , , and . CHI, page 1-14. ACM, (2020)Emergence as a Feature of Practice-based Design Research., , , and . Conference on Designing Interactive Systems, page 517-526. ACM, (2022)Floor interaction HCI reaching new ground., , , and . CHI Extended Abstracts, page 1717-1720. ACM, (2005)Drifting by Intention - Four Epistemic traditions in Constructive Design Research.. CHI Extended Abstracts, page 145:1-145:3. ACM, (2022)Collective interaction: a designerly visual analysis of seven research prototypes., , and . OZCHI, page 68-76. ACM, (2017)The Interactive Design Collaboratorium., , and . INTERACT, page 51-58. IOS Press, (2001)I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation., , , and . Conference on Designing Interactive Systems, page 106-115. ACM, (2012)