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Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players., , , , , , , , , and 5 other author(s). J. Inf. Process., (2020)Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games., and . FUN, volume 100 of LIPIcs, page 14:1-14:16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Construction, enumeration, and optimization of perfect phylogenies on multi-state data., , and . ICCABS, page 1-6. IEEE Computer Society, (2015)Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines., , , , , , and . SAND, volume 257 of LIPIcs, page 5:1-5:21. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2023)Complexity of Reconfiguration in Surface Chemical Reaction Networks., , , , , , , , , and 2 other author(s). DNA, volume 276 of LIPIcs, page 10:1-10:18. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2023)Games meet Concurrency: Algorithms and Hardness. MIT, USA, (2023)This Game Is Not Going To Analyze Itself., , , , , , , and . CoRR, (2023)Complexity of Solo Chess with Unlimited Moves., , , , , and . CoRR, (2023)Characterizing the Decidability of Finite State Automata Team Games with Communication., and . GandALF, volume 370 of EPTCS, page 213-228. (2022)