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A step towards anywhere gaming.

, , and . Advances in Computer Entertainment Technology, page 357-358. ACM, (2004)

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An experimental study on the role of 3D sound in augmented reality environment., , , and . Interact. Comput., 16 (6): 1043-1068 (2004)Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments., , , and . IECON, page 2882-2887. IEEE, (2017)Machines as an assistants for humans' creativity: A conceptual model., , and . IECON, page 3316-3321. IEEE, (2017)An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test.. IEEE Open J. Comput. Soc., (2020)Mixed Reality Entertainment and Art., , , and . Int. J. Virtual Real., 8 (2): 83-90 (2009)Confucius Computer: bridging intergenerational communication through illogical and cultural computing., , , , , , , and . Virtual Real., 15 (4): 249-265 (2011)Virtual Reality and Mixed Reality for Virtual Learning Environments., , , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 6. Springer, (2006)Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance., , , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 728-737. Springer, (2007)Towards an olfactory computer-dream interface., and . Advances in Computer Entertainment, page 54:1-54:3. ACM, (2014)Confucius computer: transforming the future through ancient philosophy., , , , , and . SIGGRAPH New Tech Demos, page 10. ACM, (2008)