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More naturalness, less control: The effect of natural mapping on the co-located player experience.

, , , and . FDG, page 174-182. Society for the Advancement of the Science of Digital Games, (2013)

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The impact of communication technologies on life and relationship satisfaction., , , , and . Comput. Hum. Behav., (2016)Corrigendum to "Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people" Comput. Hum. Behav. 54 (2016) 207-214., , , , , , , , and . Comput. Hum. Behav., (2016)Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play., , , and . CHI, page 3721-3730. ACM, (2015)The effect of multiplayer dynamic difficulty adjustment on the player experience of video games., , and . CHI Extended Abstracts, page 1489-1494. ACM, (2014)Autonomy in technology design., , , and . CHI Extended Abstracts, page 37-40. ACM, (2014)Exploring the role of activity in genre., , and . IE, page 26:1-26:3. ACM, (2013)How Multidisciplinary is Gamification Research?: Results from a Scoping Review., , , , , and . CHI PLAY (Companion), page 445-452. ACM, (2017)Design and Preliminary Validation of The Player Experience Inventory., , , and . CHI PLAY (Companion), page 335-341. ACM, (2016)RTOS Support for Multicore Mixed-Criticality Systems., , , , and . IEEE Real-Time and Embedded Technology and Applications Symposium, page 197-208. IEEE Computer Society, (2012)Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning., , and . JCSG, volume 9894 of Lecture Notes in Computer Science, page 55-66. Springer, (2016)