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PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction.

, , , and . 3DV, page 879-888. IEEE, (2020)

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Polygonal Approximation of Closed Curves across Multiple Views., , , and . ICVGIP, Allied Publishers Private Limited, (2002)Parallel divide and conquer ray tracing., and . SIGGRAPH ASIA Technical Briefs, page 30:1-30:4. ACM, (2013)Large-scale virtual texturing on a distributed rendering system., and . NCVPRIPG, page 1-4. IEEE, (2015)Virtualized Reality: Being Mobile in a Visual Scene., , and . Object Representation in Computer Vision, volume 1144 of Lecture Notes in Computer Science, page 273-285. Springer, (1996)Progressive Decomposition of Point Clouds Without Local Planes., and . ICVGIP, volume 4338 of Lecture Notes in Computer Science, page 364-375. Springer, (2006)Semantic Priors for Intrinsic Image Decomposition., and . BMVC, page 154. BMVA Press, (2018)Ray Tracing Dynamic Scenes with Shadows on the GPU., and . EGPGV, page 27-34. Eurographics Association, (2010)Generalised correlation for multi-feature correspondence., and . Pattern Recognit., 35 (6): 1303-1313 (2002)Interactive Visualization and Tuning of SIFT Indexing., and . VMV, page 97-105. Eurographics Association, (2010)Accelerating Hair Rendering by Learning High-Order Scattered Radiance., , , , , , , and . Comput. Graph. Forum, 42 (4): i-x (July 2023)