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Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons.

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Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test., , , , , , , , and . AutomotiveUI, page 9-17. ACM, (2016)Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens., , , , , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 80-98. Springer, (2015)Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons., , , , , , , and . ICMI, page 62-70. ACM, (2021)Lesson Learned from the Cases Utilizing Information Systems in Support Sites for Seniors in Japan - Helping Caregivers on Information Sharing by ICT and Seniors on Vitalizing Their Life by IoT., , , , , , and . HCI (25), volume 12786 of Lecture Notes in Computer Science, page 203-212. Springer, (2021)Cognitive workload of in-car auditory-vocal interfaces on visuospatial sketchpad based on a dual task of visual pattern test., , , , , , , , and . SAC, page 2319-2327. ACM, (2019)Evaluation of IoT-Setting Method Among Senior Citizens in Japan., , , , , , , , , and 3 other author(s). HCI (25), volume 12786 of Lecture Notes in Computer Science, page 278-292. Springer, (2021)Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection., , , , , , , and . HCI (29), volume 13330 of Lecture Notes in Computer Science, page 541-554. Springer, (2022)Enriching IoT Web Application Experience by Integrating Containerized Edge Resource., , , , , , , , , and 2 other author(s). LifeTech, page 544-546. IEEE, (2022)Sharing Real-World Accessibility Conditions Using a Smartphone Application by a Volunteer Group., , , , , , , , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 265-272. Springer, (2016)Visuospatial working memory game and measured memory performances at various ages., , , , and . SMC, page 4538-4542. IEEE, (2016)